While AI used in XR holds immense potential, their partnership presents some challenges. Data privacy and security are a top-of-mind concern for XR users because of the amount data and how HMDs and their software providers can collect data. The power of the devices themselves can also be limiting factor for adoption. Regardless, these aren’t insurmountable problems. They’re challenges that the XR community can address and overcome.
Privacy and security
VR experiences, particularly those powered by AI, often collect personal data from users. This information provides important context so the interactions feel personal. Without this context, the experience would be the same for every user.
But there is a trade off for data collection. People trade their data for a personalized experience. In return, they trust that the provider will store and process their personal information ethically and securely.
Safely securing and using personal data ethically is paramount for XR companies. This is true for XR software even when AI isn’t a feature. Many developers are up to the task, but new companies launch daily. It’s up to the users of AI-powered XR software to demand that their personal data are safe.
Processing power and efficiency
AI algorithms require substantial processing power, which can strain the hardware resources of XR devices. This can lead to increased heat generation, reduced battery life, and poor performance.
But the overall size and weight of the device limit the capacity for packing hardware within the frame. The device can’t be so large that it limits movement or feels awkward. And it can’t be too heavy, or it can cause pain in the neck or face.
Some companies have developed ways to offload some of the required processing power. For instance, the PlayStation VR2 leverages the processing power of the PlayStation 5 via a tethered connection so players can experience visually impressive and realistic VR games. Alternatively, the Lenovo ThinkReality VRX can connect to a PC to power graphics-intensive processes like cloud-based rendering.
For the VR2 and the VRX alike, both PlayStation and Lenovo, respectively, recognize the benefit of offloading computing power to a device that isn’t as restricted by size and weight. The current challenge for consumers is that a secondary device is often, but not always, needed to experience the full power of XR. In a non-enterprise environment, people might perceive this added cost as a barrier.
Future HMD developers will need to factor in the processing power required for AI-dependent XR applications. There is significant potential in XR leveraging cloud computing for heavy computational tasks. Processes like on-the-fly AI-generated environments and scenarios that would otherwise be impossible for HMD onboard hardware, will become widely accessible.